Codex and TapNoise.
Hear a sound when Codex finishes a turn. TapNoise keeps any notify command you already have, so both still run.
What happens
- Done when a Codex turn finishes: the done phrase plays, and Tappy celebrates.
- Codex only reports finished turns, so TapNoise has no needs-you or error sound for it.
- Knock to answer doesn’t apply, because Codex never tells TapNoise that it’s waiting.
- The sound is made from your current sound theme, like the other coding agents.
Set it up
- Open TapNoise from Applications. Connect is refused while it runs from the disk image.
- Open Settings › Agents. Under Agent sounds, make sure Play agent sounds is on. It is on by default.
- Under Connect your agents, click Connect next to Codex.
- To see the line first, open What TapNoise writes to ~/.codex/config.toml.
- Start a new Codex session, or restart one that was already running.
Good to know
- Codex runs one
notifycommand when a turn ends. TapNoise’s goes at the top of config.toml. Any notify command you already had is kept after--thenin the same line, and it still runs with the arguments Codex sends. - If your notify line had comments, they are lost when TapNoise replaces it. TapNoise backs up the file before it changes it.
- Click Remove to put your original notify command back, or to take the line out if you had none.
- If you delete TapNoise without removing it first, the hook does nothing and your own notify command still runs.
- Sounds need a TapNoise license. They stay silent during a call while Quiet during calls is on.
Questions
Does TapNoise replace my Codex notify command?
No. It keeps your command after --then in the same notify line, and that command still runs with the arguments Codex sends.
Why is there no sound when Codex needs me?
Codex only tells TapNoise when a turn is done, so there is no needs-you or error sound for Codex.
Do I have to remove TapNoise before I delete it?
It’s best to. Click Remove in Settings › Agents first. If you forget, the hook quietly does nothing, and your own notify command keeps running.
TapNoise